Friday, 27 February 2009

Sp Dev. Diary #13 - Feb. 23-27, 2009

  • Looked at sci-fi games that use the unreal engine to see how they do things.
  • Did some more work on current layout. Not very happy with the way supports looks yet.
  • Chris's idea about zero-g got me thinking. Remembered some of the unreal 3 levels have different gravity in them. Googled it, and found out it is possible to change gravity in the levels as a special builder brush. Issue with this is there is no way to move around in zero-g, as you can't push yourself off walls-only floors. it becomes too much about timing when you jump.
  • Started playing around with other volumes, such as space and water. This might make movement easier and more interesting
  • With zero-g working, decided to slightly alter the level. The previous layout was good, but now with the ability to do zero-g it might be interesting to do a vertical layout. The idea with computers is that we can do things we wouldn't in real life. I've always been against games looking too much like TV or movies, so I thinking make something more realistic - by using the 3rd dimension in space (Which is something movies and TV Shows can't do due to budget reasons.)
  • Found a website called Atomic Rockets. This is about making realistic space-craft for sci-fi stories. Gives good ideas about layouts, and what rooms and decks a real space ship would have.

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