Thursday, 26 February 2009

Critical Analysis Feb. 26

Commercial Area:

  • Commercially, this would be a product for the games industry
  • More specifically, it would be for an indie game. So relatively low budget, and without an engine as powerful as most mainstream games.
link to works

Other Practitioners:
  • Stefan Morell: Excellent lighting, great geometry, excellent texture detail, great normal mpas, specular, etc. Some of the texures have tiling issues though. Using a very powerful engine.
  • Pathologic: Unified color palette, nice fog and atmosphere. Tiling issue, very low poly geometry, very sparse environment.
  • Stalker: Good level of geometry, great textures with lots of detail. Visually interesting scene, with a lot going on and good lighting and atmosphere. Some of the building details could use a few more polys and smoothing groups, building in the distance looks a bit low res.
Criteria for Success:
  • Composition: Things are layed out in an interesting way, that feels "real"
  • Lighting: The mood and atmosphere created by good lighting and other atmospheric effects.
  • Technical: Good use of geometry and textures. Detailed geometry and textures as well.
My own work:
  • Alright use of geometry. Still lacking in detail in some places.
  • Textures are good, put could perhaps use more fine detail.
  • Havn't tried lighting this piece yet. Previous one looked fine.

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