Thursday, 22 January 2009

Sp Dev. Diary #9 - Jan. 19-23, 2009

  • Finally got the UT3 editor working, and spent some time re learning the editor, and spent most of the time testing a section of corridor in the engine. Found some issues with how I made the sections of corridors.
  • The principal issue is how I textured it. To have multiple materials display on one mesh in UT3, they need to be all in one multi-sub object material in MAX. This means I will have to take time out to rearrange the materials for the corridors before I import the materials into unreal. This means I'm going to have to go back and fix things.
  • Will also need to unpack a second set of UV's so that light maps will work correctly in UT3.
  • A last issue is to do with scale. After doing some research, I found the height of a UT3 character to be 80 units, so I will need to go in and rescale the parts i've modeled accordingly, to minimize having to rescale inside the editor itself, and to keep things more uniform.
  • Also started on new textures for the walls of the starship rooms.



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