This week a mockup of the game environment was produced, using the model sheets themselves as place holder textures. This mockup is mainly to get an idea of what the environment would look like in 3D, and the scale and distance between things. It'll be shown to the rest of the team, so they can suggest changes. One suggestion already is to put different buildings on different levels, which is definetly something to consider.



1 comment:
I'm liking the style Berto. There is something almost resident evil'esq about the design. The courtyard with it's surrounding architecture feels exposed and menacing.
We could even place the cameras as if someone is watching Eddie through the windows.
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