Thursday, 29 January 2009

Sp Dev. Diary #10 - Jan. 25-29, 2009

  • Started modeling the rooms.
  • Made some basic textures for the rooms. They are still lacking lots of detail
  • Current plan is to finish off the rooms, then improve on the textures.
  • Not quite sure about all the textures yet. Not sure if they will match up with the hallways.




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Started modeling the environment


This is WIP shot of the church. Most of the textures are done, and am now proceeding to add mesh detail to catch the lighting. Some textures need to be dirtied up a bit more still though, such as the textures for the mouldings.
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Thursday, 22 January 2009

Sp Dev. Diary #9 - Jan. 19-23, 2009

  • Finally got the UT3 editor working, and spent some time re learning the editor, and spent most of the time testing a section of corridor in the engine. Found some issues with how I made the sections of corridors.
  • The principal issue is how I textured it. To have multiple materials display on one mesh in UT3, they need to be all in one multi-sub object material in MAX. This means I will have to take time out to rearrange the materials for the corridors before I import the materials into unreal. This means I'm going to have to go back and fix things.
  • Will also need to unpack a second set of UV's so that light maps will work correctly in UT3.
  • A last issue is to do with scale. After doing some research, I found the height of a UT3 character to be 80 units, so I will need to go in and rescale the parts i've modeled accordingly, to minimize having to rescale inside the editor itself, and to keep things more uniform.
  • Also started on new textures for the walls of the starship rooms.



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Wednesday, 21 January 2009

Game Environment Mockup

This week a mockup of the game environment was produced, using the model sheets themselves as place holder textures. This mockup is mainly to get an idea of what the environment would look like in 3D, and the scale and distance between things. It'll be shown to the rest of the team, so they can suggest changes. One suggestion already is to put different buildings on different levels, which is definetly something to consider.





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Thursday, 15 January 2009

Sp Dev. Diary #8 - Jan. 12-16, 2009

- Made some good progress this week. Managed to finish all the corridor sets. Still need to model the rooms and the props
- Next week I'll be getting the Unreal editor as well, so I can test out what it looks like in the engine.




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New Website!

Hey,

got a new website up for my portfolio. Check it out! The site links to this blog.

It's not done yet either. Adding new stuff to it all of this week.

Thursday, 8 January 2009

Sp Dev. Diary #7 - Jan. 5-9, 2009

  • Had a hand in this week, so I didn't have much time to work on it. Needless to say I didn't do much work over christmas.
  • Only work I did this week is remodel the hallway arches.
  • This means I am slightly behind schedule, and need to catch up over the weekend.
  • Also, it turns out I uninstalled the Unreal Tournament 3 editor over summer. Which means I need to find it again.