- Finished the cockpit in max
- Generated normal maps with crazy bump
- Imported whole thing into Unreal 3. Had some import issues, where the geometry imported incorrectly. Also, some of the geometry wasn't lighting correctly.
- Had to divide the model into smaller chunks, so everything would import correctly. Cost me a lot of time having to re-create all the materials in Unreal, and having to re apply them again to various meshes.
- Did some lighting - was able to fix the original lighting issues (By importing the whole model in smaller chunks, the issue was bypassed), but wasn't able to get proper lightmaps working.
- The end result was fairly good. Not too happy with the chair model though, and the textures are to varied, they kind of clash.
Wednesday, 6 May 2009
Sp Dev. Diary #19 - May 4-7, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment