Wednesday, 6 May 2009

Sp Dev. Diary #19 - May 4-7, 2009

  • Finished the cockpit in max
  • Generated normal maps with crazy bump
  • Imported whole thing into Unreal 3. Had some import issues, where the geometry imported incorrectly. Also, some of the geometry wasn't lighting correctly.
  • Had to divide the model into smaller chunks, so everything would import correctly. Cost me a lot of time having to re-create all the materials in Unreal, and having to re apply them again to various meshes.
  • Did some lighting - was able to fix the original lighting issues (By importing the whole model in smaller chunks, the issue was bypassed), but wasn't able to get proper lightmaps working.
  • The end result was fairly good. Not too happy with the chair model though, and the textures are to varied, they kind of clash.

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