- Finished the cockpit in max
- Generated normal maps with crazy bump
- Imported whole thing into Unreal 3. Had some import issues, where the geometry imported incorrectly. Also, some of the geometry wasn't lighting correctly.
- Had to divide the model into smaller chunks, so everything would import correctly. Cost me a lot of time having to re-create all the materials in Unreal, and having to re apply them again to various meshes.
- Did some lighting - was able to fix the original lighting issues (By importing the whole model in smaller chunks, the issue was bypassed), but wasn't able to get proper lightmaps working.
- The end result was fairly good. Not too happy with the chair model though, and the textures are to varied, they kind of clash.
Wednesday, 6 May 2009
Sp Dev. Diary #19 - May 4-7, 2009
Sp Dev. Diary #18 - March. 30 - May 1st, 2009
- Continued on modelling work. Made some more racks to use on the interiors.
- Over Easter Break, visited the Space Expo at the European Space Agency offices in Holland. Here they have a full scale replica of part of the ISS. Took various reference images.
- Upon return from easter break, had to put project on hold to finish assignments which I was behind schedule on.
- With not much time left, decided that cylindrical vertical spaceship should be cut down. Started work on using only the racks, in an attempt to make the interior look more modular like that of the international space station.
- Had difficulties unwrapping the racks properly.
- Decided to ditch the untextured racks, and concentrate on building a cockpit up to the level of detail I wanted to achieve for the whole ship.
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