Thursday, 5 March 2009

Sp Dev. Diary #14 - March. 2-6, 2009

  • Continued work on the meshes. Blocked out all the rooms, and connected all access shafts and rooms together. Add some panelling to the exterior walls, as well as some block out props.
  • Nailed down the zero-g to something that is passable. Still not ideal, but it works. it feels more like swimming still, but at least you don't sink! This is the level in unreal at the moment
  • Concepts for props!

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