- Found some references for the ISS rack system, to use for building the living essentials.
- Modeling continues, as I modeled the toilet, shower, and a 'Hygiene station'
Friday, 27 March 2009
Sp Dev. Diary #17 - March. 23-27, 2009
Friday, 20 March 2009
Friday, 13 March 2009
Thursday, 5 March 2009
Sp Dev. Diary #14 - March. 2-6, 2009
- Continued work on the meshes. Blocked out all the rooms, and connected all access shafts and rooms together. Add some panelling to the exterior walls, as well as some block out props.
- Nailed down the zero-g to something that is passable. Still not ideal, but it works. it feels more like swimming still, but at least you don't sink! This is the level in unreal at the moment
- Concepts for props!
Creative Portfolio Dev work update
Been concentrating on my Creative portfolio dev work, and this week I finished the church and the basic meshes for the two houses. Only need to texture the interiors now, and add some props. That will come at a later stage, once all the other principal meshes are done.
Tried two different construction methods. The houses are a more simple method, were I just block out the mass and add textures and details to a single mesh. This is simpler geometry, but more textures (more than ten).
The church is made up of various higher detail "modules" that can be linked together, and uses only 5 textures. 1 for the roof, 2 for the facade, 1 for the bell towers, and 1 for the rest of the church.
Here is the gallery of the current WIP
Tried two different construction methods. The houses are a more simple method, were I just block out the mass and add textures and details to a single mesh. This is simpler geometry, but more textures (more than ten).
The church is made up of various higher detail "modules" that can be linked together, and uses only 5 textures. 1 for the roof, 2 for the facade, 1 for the bell towers, and 1 for the rest of the church.
Here is the gallery of the current WIP
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